DYNAMIC GRADING – DYNAMICS PLUGIN FOR MIXING

One dynamics plugin for every track.

Dynamic Grading is a dynamics plugin for mixing that controls punch, body, and floor in one coherent model, so tracks and buses sit naturally in the mix without side effects.

A modern dynamics plugin designed for mixing tracks and buses.

14-day trial · iLok required

Already own Dynamic Grading? Download the latest version

Dynamic Grading Screenshot SOS Nominee

Why mixing dynamics feels harder than it should

Traditional dynamics tools force you to translate musical intent into indirect parameters like threshold, ratio, and attack. That translation is where guesswork begins, especially when you’re trying to make tracks sit naturally in a mix.

Dynamic Grading removes that translation step. Instead of abstract controls, you work directly with punch, body, and floor, shaping different regions of a signal’s dynamics with clarity and intention. You see where dynamics happen and adjust them where they matter.

The result is faster, more confident mixing decisions on tracks and buses, without sacrificing control or versatility. Dynamic Grading isn’t another compressor. It’s a coherent dynamics model designed to keep you focused on sound, not settings.

A Walkthrough in 3 Minutes

Watch Dynamic Grading shape punch, body, and floor.

You are currently viewing a placeholder content from YouTube. To access the actual content, click the button below. Please note that doing so will share data with third-party providers.

More Information

Trusted by mixing engineers worldwide

Here’s how Dynamic Grading fits into real mixing workflows.

A Threefold Dynamics Engine

Dynamic Grading goes far beyond traditional dynamics processing by taking control of three distinct parts of the dynamic range, each serving a specific purpose.

Independently adjust compression or expansion ratios in the Punch, Body, and Floor of your signal for nuanced control.

Land A Punch

Think of it like a transient shaper. Make instruments more present and upfront, or push them farther away to create depth in your mix.

Get The Body In Shape

Here’s where a lot of the action happens. Apply compression or expansion to only the core dynamics of the sound, without affecting transient clarity.

Swipe The Floor

Make your mix shine and clean out unwanted noise. Or use this to increase or decrease reverb or room. It’s simple and almost like magic!

What Else Makes Dynamic Grading Different?

Dynamic Grading comes packed with features designed to achieve great sound and intuitive control without leaving you lost in a forest of knobs.

Try Dynamic Grading on your next mix

Hear how punch, body, and floor work together in one coherent dynamics model, on real tracks and buses.

14-day trial · iLok required

Already own Dynamic Grading? Download the latest version

Dynamic Grading Screenshot

Related Articles

Learn more about Dynamic Grading and its usage in practice on our Blog

How Transient Designers Often Fall Short

Transient designers are a staple in modern production. They are quick to use, easy to understand, and can be very effective in the right situation. Turn up attack, reduce sustain, move on with your day. The trouble starts when we expect them to behave consistently across real world material. Most classic transient designers are based on a relatively simple model. They detect fast level changes, split the signal into attack and sustain regions, then apply gain changes to each part. That approach works well on clean, isolated sounds. It is less dependable once you move into layered sources, dynamic performances, room ambience, or full mix elements. One limitation is uniform treatment. Traditional transient shaping often applies the same processing behaviour regardless of how strong or weak each hit is. That can lead to results that feel uneven. Softer notes may become too forward, while stronger hits can become overly sharp or lose some of their natural body. Another challenge is side effects. When attack is pushed hard, the tonal balance of a sound can shift in ways that are not always welcome. Engineers often find themselves trading punch against hardness, or clarity against weight. There is also the question of context. Settings that sound right on a solo track may not translate when the rest of the mix is playing. Because many transient tools are purely reactive, they do not adapt much to changing signal conditions. That means more tweaking, more automation, and more compromise. None of this makes transient designers bad tools. It simply shows the limits of a fixed attack and sustain model when dealing with complex dynamics. Dynamic Grading And A More Structured View Of Dynamics Dynamic Grading approaches the problem differently. Instead of only splitting sound into attack and sustain, it analyses the signal into multiple dynamic layers and lets you rebalance them directly. That changes what “transient control” actually means in practice. Take the Punch control. Rather than acting as a simple attack boost, Punch targets the impact component of a sound as its own dynamic layer. You can increase or reduce perceived impact without lifting everything that follows it. The result is often more punch without extra harshness, and more presence without added clutter. Because the processing is adaptive, the response follows the material. Strong hits and subtle details are not forced through the same static curve. The relationship between impact and body stays more natural, even as you reshape it. This becomes especially useful on sources that are not neatly separated. Drum buses, loops, acoustic recordings, and mixed material tend to respond in a more stable and predictable way. Instead of chasing a narrow sweet spot, you get a wider working range where adjustments stay musical. Shaping Dynamics, Not Just Edges Transient control is rarely just about the first few milliseconds. It is about how energy is distributed over time and how that energy supports the role a sound plays in the mix. Dynamic Grading is designed around that broader view. Controls like

Read More »

Can Your Compressor Do This? The Magic Of Floor Control

Dynamics as Structure, Not Triggers Most dynamics tools still revolve around a single decision point. One threshold, one behaviour. You can add multiband processing, sidechains and clever timing, but the underlying idea rarely changes. The signal crosses a line and something reacts.

Read More »

Why Do People Use Audio Compression?

There’s no shortage of articles explaining how to use audio compression. In fact, we’ve written plenty ourselves to support the audio community. From tutorials and settings guides to plugin walkthroughs, there’s more information than ever on attack times, ratios and gain reduction.

Read More »

Downloads

Download the latest release for your operating system below.

Dynamic Grading 2 is a FREE update for owners of 1.x licenses!

Still got questions? Check our FAQ or get in touch!

Looking for older versions? Click here!

Get Body – Free!

Sign up for the Playfair Audio newsletter and get Body, a focused tool for adding weight and presence to mixes, buses and stems.

It uses the same DSP engine and Source Learn technology as Dynamic Grading, but with a single Body control and a gain control so you can get musical results in seconds.



Marketing permission: I give my consent to Playfair Audio to be in touch with me via email using the information I have provided in this form for the purpose of news, updates and marketing.



Get Body – Free!

Sign up for the Playfair Audio newsletter and get Body, a focused tool for adding weight and presence to mixes, buses and stems.



Marketing permission: I give my consent to Playfair Audio to be in touch with me via email using the information I have provided in this form for the purpose of news, updates and marketing.