If you’re already familiar with the concept of Dynamic Grading, you’ll know that its unique strength lies in allowing engineers to easily define and control three distinct parts of the dynamic range – Punch, Body, and Floor – alongside a suite of additional features designed to easily achieve a great sound.
Changing the apparent distance of sounds in the mix is more commonly associated with spatial tools like reverb, panning, and ambience, however, Dynamic Grading’s Punch component can play a powerful role in shaping depth.
In this recent article from Production Expert, writer Luke Goddard explores this idea in detail and, in the accompanying video below, he demonstrates how manipulating Punch can evoke varying degrees of depth and front-to-back placement on a drum bus.
As Luke explains…
‘In tandem with mixer pan controls, ambience, and a little HF processing, we show how transient processing can complete the effect. Contrasted with unprocessed sounds, our distant sound sees its Punch component compressed. Conversely, Punch expansion is used to pull the drums ‘forward’. That way, we see how Dynamic Grading can also exist in its own place where dynamics meets psychoacoustics…’
Check out the article in full on the Production Expert website or buy Dynamic Grading in the Black Friday sale.
You are currently viewing a placeholder content from YouTube. To access the actual content, click the button below. Please note that doing so will share data with third-party providers.
More Information